Soul Sower is a small farming game made in 3 months by a team of 6 first year game design students in 2024. I was responsible for everything related to technical art : shaders, vfxs etc , as well as most of the level art in Unity and a lot of gameplay coding. Most of the actual 3D modeling was done by Lucas Larrey and Geoffrey Voineau.
Water Shader demo. The cool thing is that it uses a flow map (made in substance painter) and therefore is able to follow the river's path correctly.
Grass Shader demo - see how the grass moves when the player runs through it.
Magical Stairs that react to the player's movements
Dynamic gear system
growing plant animation using blender shapekeys
Dynamic day-night cycle