A stylised explosion VFX I made in June 2024 for Unity URP using substance designer and blender.
VFX Graph
A custom ring shader and mesh I made to reduce overdraw and allow for more dynamic animation.
Fireball Shader graph
Scripts and custom inspector for better quality of life
Some RGBa Packed textures I made in substance designer (also used in other parts of the project, not just the explosion VFX)
Part of the ShockWave screen distortion's fragment shader