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Unity Stylised Explosion VFX

A stylised explosion VFX I made in June 2024 for Unity URP using substance designer and blender.

VFX Graph

VFX Graph

A custom ring shader and mesh I made to reduce overdraw and allow for more dynamic animation.

Fireball Shader graph

Fireball Shader graph

Scripts and custom inspector for better quality of life

Scripts and custom inspector for better quality of life

Some RGBa Packed textures I made in substance designer (also used in other parts of the project, not just the explosion VFX)

Some RGBa Packed textures I made in substance designer (also used in other parts of the project, not just the explosion VFX)

Part of the ShockWave screen distortion's fragment shader

Part of the ShockWave screen distortion's fragment shader