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UE5 saloon scene (relit!)

created in march 2023, entirely relit in July 2024
I was mostly inspired by the game hunt:showdown for this scene
That was my first time really thinking of a piece as a true 3D space that you'd be able to move in and explore rather than just a static image.
I used quixel megascans and some vertex blending as well as a few procedural material to achieve this pretty gloomy look and tried to include as much environmental story telling as I could.
I also wanted to see it as a gameplay space and tried to guide the player throught my critical path with the use of lightning and composition, as well as a more hidden path behind the wooden barricade that I imagined you'de be able to destroy in a game.
That was really fun to make overall, and might try to turn it into a playable demo on my itch.io as I think that only seeing static pictures of this scene doesn't do it justice enough .

2024 lightning

2024 lightning

The main environmental storytelling bit

The main environmental storytelling bit

the entrance viewpoint

the entrance viewpoint

some more environmental story telling. This space is a bit hidden in the scene,no light guides the player to it and you have to turn around after the stairs to get to it,instead of directly going to the much more highlighted door right in front of you

some more environmental story telling. This space is a bit hidden in the scene,no light guides the player to it and you have to turn around after the stairs to get to it,instead of directly going to the much more highlighted door right in front of you

second part of the scene,upstairs.although not obvious on this shot,the door on the right is the end of my critical path.It is heavily lit and right in front of the stairs,so it is the very first thing that the player sees when going up.

second part of the scene,upstairs.although not obvious on this shot,the door on the right is the end of my critical path.It is heavily lit and right in front of the stairs,so it is the very first thing that the player sees when going up.

card randomiser material from texture atlas

card randomiser material from texture atlas

some Vertex blending on the gound. I mixed this with some more decals to make the ground look real good.

some Vertex blending on the gound. I mixed this with some more decals to make the ground look real good.

original 2023 lightning (bad!)

original 2023 lightning (bad!)