created in march 2023, entirely relit in July 2024
I was mostly inspired by the game hunt:showdown for this scene
That was my first time really thinking of a piece as a true 3D space that you'd be able to move in and explore rather than just a static image.
I used quixel megascans and some vertex blending as well as a few procedural material to achieve this pretty gloomy look and tried to include as much environmental story telling as I could.
I also wanted to see it as a gameplay space and tried to guide the player throught my critical path with the use of lightning and composition, as well as a more hidden path behind the wooden barricade that I imagined you'de be able to destroy in a game.
That was really fun to make overall, and might try to turn it into a playable demo on my itch.io as I think that only seeing static pictures of this scene doesn't do it justice enough .