I implemented a fully procedural tree generation and rendering system in unity using 3D l-systems and raymarching.
This is still a work in progress and i intend to revisit this project soon.
Git page with in depth description : https://github.com/nathan-exe/RenduUnityFevrier2026/blob/main/README.md
Research : https://docs.google.com/document/d/1pZPgNVconWkuDLs-SOfueWEL2C0AaA0Uoo-jqUDj5-E/edit?tab=t.0#heading=h.7x413m6706vg