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Retro-style games in Unity

Rusty heights is an experimental plateformer that we released on steam in 2025. I was responsible for almost all of the assets and the level design as well as all the shaders and VFXs.

the game makes a great use of low-res trim sheets and tiling textures.

the game makes a great use of low-res trim sheets and tiling textures.

the screen space position of each vertex is quantized to emulate the way the PS1 rendered polygons.

the screen space position of each vertex is quantized to emulate the way the PS1 rendered polygons.

a URP full screen pass render feature is used to pixelate the screen and quantize the output color of each pixel, giving the game that special retro look.

a URP full screen pass render feature is used to pixelate the screen and quantize the output color of each pixel, giving the game that special retro look.

Drowned : A Sinking Story is a game about a sinking fish trying to defeat Guillaume, le crabe made by 6 people during the Global Game Jam 2025.

I was the one who imagined our asset creation pipeline and taught it to our artists at the beginning of the game jam : we made all the assets for this game by laying photos onto low poly models. I also made all the shaders and VFXs and coded the fish.

I was the one who imagined our asset creation pipeline and taught it to our artists at the beginning of the game jam : we made all the assets for this game by laying photos onto low poly models. I also made all the shaders and VFXs and coded the fish.

Silent in the dark is a multiplayer horror game made in 9 days by a team of 5 students.

Silent in the dark is a multiplayer horror game made in 9 days by a team of 5 students.

I made a custom post process shader to try and replicate a retro feel. I mostly used the same tricks as in rusty heights, with the addition of VHS-like scan lines that heavily distort the screen.

I made a custom post process shader to try and replicate a retro feel. I mostly used the same tricks as in rusty heights, with the addition of VHS-like scan lines that heavily distort the screen.

Lightning plays an important part in the game as the monsters hide in the shadows and no light stays on forever after a player turned it on. It also allows players to hide in the dark and betray eachother.

Lightning plays an important part in the game as the monsters hide in the shadows and no light stays on forever after a player turned it on. It also allows players to hide in the dark and betray eachother.

I made it so that every noise is visible when in the dark. The sound waves get bigger with the strength of the sound. This serves the gameplay as the monsters are blind but have a very strong earing and pay attention to every sounds the players make.

I made it so that every noise is visible when in the dark. The sound waves get bigger with the strength of the sound. This serves the gameplay as the monsters are blind but have a very strong earing and pay attention to every sounds the players make.