Tacticcok is a mobile tactical roguelike game made by 9 students over 3 months in 2025.
The whole game is centered around cooking, and the main gimmick is that your combat spells are actually the dishes that you cook during your run. Every ingredient has a different effect, and the combination possibilities are endless.
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Credits :
I decided upon the asset creation pipeline but most meshes were then made by Alexandre Chamfreau, Yael Picot and Geoffrey Voineau.
I coded all the shaders (as well as a lot of gameplay features and editor tools) and made all the VFXs.
I also did a great deal of level design and set dressing using the meshes that our artists had made.
Yael picot was responsible for all the character concepts while Geoffrey Voineau did all the rigging and animation work for the game.
gameplay trailer ( made by Alexandre Chamfreau )
I directed our asset creation pipeline. we made all the assets for this game using a single palette texture. This allowed for much less drawcalls in Unity and forced us to use vivid colors where we would'nt have otherwise.
I had to write all the shaders in HLSL without any shadergraph for the game to run well on all mobile devices.
main shader features
I made a tool that allowed our artists to easily render UI Icons from 3D meshes inside Unity. It was used for every ingredient, dish and character Icon in the game.